/**************************************************
 * dom-drag.js
 * 09.25.2001
 * www.youngpup.net
 * Script featured on Dynamic Drive (http://www.dynamicdrive.com) 12.08.2005
 **************************************************
 * 10.28.2001 - fixed minor bug where events
 * sometimes fired off the handle, not the root.
 **************************************************/

var Drag = {

	obj : null,

	init : function(o, oRoot, minX, maxX, minY, maxY, bSwapHorzRef, bSwapVertRef, fXMapper, fYMapper)
	{
		o.onmousedown	= Drag.start;

		o.hmode			= bSwapHorzRef ? false : true ;
		o.vmode			= bSwapVertRef ? false : true ;

		o.root = oRoot && oRoot != null ? oRoot : o ;

		if (o.hmode  && isNaN(parseInt(o.root.style.left  ))) o.root.style.left   = (viewPortWidth()/2) + "px";
		if (o.vmode  && isNaN(parseInt(o.root.style.top   ))) o.root.style.top    = "90px";
		if (!o.hmode && isNaN(parseInt(o.root.style.right ))) o.root.style.right  = "0px";
		if (!o.vmode && isNaN(parseInt(o.root.style.bottom))) o.root.style.bottom = "0px";

		o.minX	= typeof minX != 'undefined' ? minX : null;
		o.minY	= typeof minY != 'undefined' ? minY : null;
		o.maxX	= typeof maxX != 'undefined' ? maxX : null;
		o.maxY	= typeof maxY != 'undefined' ? maxY : null;

		o.xMapper = fXMapper ? fXMapper : null;
		o.yMapper = fYMapper ? fYMapper : null;

		o.root.onDragStart	= new Function();
		o.root.onDragEnd	= new Function();
		o.root.onDrag		= new Function();
	},

	start : function(e)
	{
		var o = Drag.obj = this;
		e = Drag.fixE(e);
		var y = parseInt(o.vmode ? o.root.style.top  : o.root.style.bottom);
		var x = parseInt(o.hmode ? o.root.style.left : o.root.style.right );
		o.root.onDragStart(x, y);

		o.lastMouseX	= e.clientX;
		o.lastMouseY	= e.clientY;

		if (o.hmode) {
			if (o.minX != null)	o.minMouseX	= e.clientX - x + o.minX;
			if (o.maxX != null)	o.maxMouseX	= o.minMouseX + o.maxX - o.minX;
		} else {
			if (o.minX != null) o.maxMouseX = -o.minX + e.clientX + x;
			if (o.maxX != null) o.minMouseX = -o.maxX + e.clientX + x;
		}

		if (o.vmode) {
			if (o.minY != null)	o.minMouseY	= e.clientY - y + o.minY;
			if (o.maxY != null)	o.maxMouseY	= o.minMouseY + o.maxY - o.minY;
		} else {
			if (o.minY != null) o.maxMouseY = -o.minY + e.clientY + y;
			if (o.maxY != null) o.minMouseY = -o.maxY + e.clientY + y;
		}

		document.onmousemove	= Drag.drag;
		document.onmouseup		= Drag.end;

		return false;
	},

	drag : function(e)
	{
		e = Drag.fixE(e);
		var o = Drag.obj;

		var ey	= e.clientY;
		var ex	= e.clientX;
		var y = parseInt(o.vmode ? o.root.style.top  : o.root.style.bottom);
		var x = parseInt(o.hmode ? o.root.style.left : o.root.style.right );
		var nx, ny;

		if (o.minX != null) ex = o.hmode ? Math.max(ex, o.minMouseX) : Math.min(ex, o.maxMouseX);
		if (o.maxX != null) ex = o.hmode ? Math.min(ex, o.maxMouseX) : Math.max(ex, o.minMouseX);
		if (o.minY != null) ey = o.vmode ? Math.max(ey, o.minMouseY) : Math.min(ey, o.maxMouseY);
		if (o.maxY != null) ey = o.vmode ? Math.min(ey, o.maxMouseY) : Math.max(ey, o.minMouseY);

		nx = x + ((ex - o.lastMouseX) * (o.hmode ? 1 : -1));
		ny = y + ((ey - o.lastMouseY) * (o.vmode ? 1 : -1));

		if (o.xMapper)		nx = o.xMapper(y)
		else if (o.yMapper)	ny = o.yMapper(x)

		Drag.obj.root.style[o.hmode ? "left" : "right"] = nx + "px";
		Drag.obj.root.style[o.vmode ? "top" : "bottom"] = ny + "px";
		Drag.obj.lastMouseX	= ex;
		Drag.obj.lastMouseY	= ey;

		Drag.obj.root.onDrag(nx, ny);
		return false;
	},

	end : function()
	{
		document.onmousemove = null;
		document.onmouseup   = null;
		Drag.obj.root.onDragEnd(	parseInt(Drag.obj.root.style[Drag.obj.hmode ? "left" : "right"]), 
									parseInt(Drag.obj.root.style[Drag.obj.vmode ? "top" : "bottom"]));
		Drag.obj = null;
	},

	fixE : function(e)
	{
		if (typeof e == 'undefined') e = window.event;
		if (typeof e.layerX == 'undefined') e.layerX = e.offsetX;
		if (typeof e.layerY == 'undefined') e.layerY = e.offsetY;
		return e;
	}
};

function viewPortHeight()
{
var viewportheight;
  // the more standards compliant browsers (mozilla/netscape/opera/IE7) use window.innerWidth and window.innerHeight
    if (typeof window.innerWidth != 'undefined') 
    {

          viewportheight = window.innerHeight;
    }
     // IE6 in standards compliant mode (i.e. with a valid doctype as the first line in the document) 
    else if (typeof document.documentElement != 'undefined' && typeof document.documentElement.clientWidth != 'undefined' && document.documentElement.clientWidth != 0) 
    {   

        viewportheight = document.documentElement.clientHeight;
    }  // older versions of IE  
    else 
    {       
        viewportheight = document.getElementsByTagName('body')[0].clientHeight;
    }
    return viewportheight;
}
function viewPortWidth()
{
var viewportwidth;
  // the more standards compliant browsers (mozilla/netscape/opera/IE7) use window.innerWidth and window.innerHeight
    if (typeof window.innerWidth != 'undefined') 
    {
          viewportwidth = window.innerWidth;

    }
     // IE6 in standards compliant mode (i.e. with a valid doctype as the first line in the document) 
    else if (typeof document.documentElement != 'undefined' && typeof document.documentElement.clientWidth != 'undefined' && document.documentElement.clientWidth != 0) 
    {   
        viewportwidth = document.documentElement.clientWidth;

    }  // older versions of IE  
    else 
    {       
        viewportwidth = document.getElementsByTagName('body')[0].clientWidth;

    }
    return viewportwidth;
}

    function fadeOut(div)

    {

        var obj = $get(div);                           //This is a shortcut for document.getElementById. It will return the javascript element. This is the element that you want to fade.

        var target = new Sys.UI.Control(obj);               //The animation does not need a javascript element. It wants a Control. So use the element to instantiate the control.

        var animation = new Sys.UI.FadeAnimation();         //Instantiate

        animation.set_target(target);                       //An animation has to have a target to act upon.

        animation.set_effect(Sys.UI.FadeEffect.FadeOut);    //This determines whether a fade out or fade in is going to be executed.

        animation.set_duration(2);                          //How long the animation will last.

        animation.set_fps(25);                              //How many frames per second the animation should execute.

        animation.play();                                   //Once everything is setup, it can be executed.
        alert(animation);
    }


    function fadeIn(div)

    {

        //See notes on the fadeOut function.
        var obj = $get(div);


        var target = new Sys.UI.Control(obj);
        alert(target);

        var animation = new Sys.UI.FadeAnimation();
        alert(animation);
        animation.set_target(target);

        animation.set_effect(Sys.UI.FadeEffect.FadeIn);

        animation.set_duration(2);

        animation.set_fps(25);

        animation.play();

    }
    function switchMenu(div, mouseover) {
        if (mouseover)
            div.className = 'menu_left_button_active_over';
        else
            div.className = 'menu_left_button';
    }
